Virtual Reality Insider: Guidebook for the VR Industry

March 30, 2018 - Comment

2nd Edition (September 2015): Are you aware that virtual reality is about to be as explosive a technology as the Internet or smartphones? Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is

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(as of April 20, 2020 5:38 am GMT+0000 - Details)

2nd Edition (September 2015): Are you aware that virtual reality is about to be as explosive a technology as the Internet or smartphones? Are you working in the VR industry, or curious to find out more about it? VR Insider is an overview and guidebook for consumer virtual reality. For the industry veteran, it is the perfect book to stir up new ideas and see how the big picture fits together. For newcomers to VR, it is the fastest way to catch up on what is happening and figure out how to apply your skills. Affordable virtual reality hardware finally exists, and this book will help you create its content!

A lot has changed in the year since this book was published. This second edition adds 24 pages of new content, updating the information to the latest developments in VR, and incorporating the author’s experience starting a VR content company. The time for VR is now!

Comments

MartinS says:

Virtual Reality Insider does exactly what it says on the cover I am now working for a company that is heavily involved in VR and it was suggested I do some background research. I chose Virtual Reality Insider by Sky Nite and I have to say that I made the right choice. It is an entry level book written by an industry insider and worth every penny of the purchase price. It is well-written and I can recommend this book.

FredTA says:

Very useful for research Very useful for research, Nite cites all his sources so you can be sure you can rely on the information.Written in a very captivating and inspiring way, while still paying careful attention to facts and data. As someone looking to enter the video game (and possibly VR industry) after university, I found this book very interesting.

Graham Elliott says:

a good introduction to VR A good introduction to a subject that will be central to our lives within 10 years.

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